Tech Art Intern- Undergraduate
United States, Burbank, CA Hybrid
Salary not listedJobFig found this opening at its original source and checks that it remains available.
About the role
Join Insomniac Games and gain hands-on experience developing and optimizing shaders that help bring game environments and characters to life. As a Technical Artist Intern, you'll combine technical programming skills and artistic creativity to design, develop, and improve shaders within Insomniac’s content creation pipelines and processes. You'll work alongside artists and programmers to create visual effects while maintaining real-time rendering performance and efficient production workflows. This internship offers practical experience in shader development, real-time rendering, and graphics optimization while strengthening your technical problem-solving skills and learning how technical art supports game development.
What you'll bring
- Currently pursuing a degree in Computer Science, Computer Graphics, or a related field.
- Proficiency in shader programming languages such as HLSL.
- Experience with real-time rendering and graphics pipelines.
- Strong understanding of 3D math and algorithms related to computer graphics.
- Experience optimizing shaders for performance and quality.
- Familiarity with game engines such as Unity or Unreal Engine.
- Strong problem-solving and debugging skills, with the ability to identify and resolve visual issues.
- Strong communication and collaboration skills, with the ability to work effectively with artists and programmers.
- Knowledge of PBR (Physically Based Rendering) and post-processing effects.
- Interest in learning about emerging game development technologies and staying informed about industry trends.