Senior Software Engineer, Game Engine & World Systems (Autonomy)
Poway, California, United States On-site
$150,000–$200,000 a yearJobFig found this opening at its original source and checks that it remains available.
About the role
We're seeking a Senior Software Engineer to architect the world representation layer at the heart of Applied Intuition's Acuity autonomy stack. If you've spent your career building the spatial worlds that games, simulations, or autonomous systems inhabit, defining how environments are structured, queried, and updated at high frequency this role was written for you. This is a senior, deeply technical position sitting at the intersection of computational geometry, real-time world modeling, and large-scale simulation. You'll own the foundational scene and mapping systems that downstream sensor fusion and path planning both depend on: defining 4D spatial abstractions, Entity Component Systems, and the high-performance data structures that make multi-agent reasoning across air, ground, and maritime domains possible.
What you'll bring
- 7+ years of professional software engineering experience, with deep expertise in spatial systems, world modeling, or simulation environments
- Expert-level C++ skills (C++20 or later), including template metaprogramming, move semantics, SIMD, and performance optimization at the systems level
- Hands-on experience building world or scene representations — from a game engine, sim platform, or autonomous system — including managing dynamic object state, spatial indexing, and real-time updates
- Strong background in computational geometry: coordinate transformations, spatial data structures (BVH, octrees, k-d trees), geometric algorithms, and collision/proximity systems
- Deep intuition for low-latency, high-throughput software design in real-time environments
- Strong proficiency in Python and shell scripting for tooling and automation
- Experience with agentic coding tools (Cursor, Claude Code, GitHub Copilot) and AI-assisted development workflows
- Must be willing to travel as projects requires
- average travel varies, but can be up to once a month for up to 1 week (~20%)
- Must be a U.S. Citizen
- Must hold or be eligible to obtain and maintain a U.S. security clearance
- For more information about U.S. security clearances: click here.